- Firefox For Mac Touch Bars
- Firefox Mac Touch Bar
- Firefox For Mac Touch Bar
- Firefox For Mac Touch Bar Download
Learn how to use the Touch Bar on your MacBook Pro. To learn more about this topic visit the following article:How to use the Touch Bar on your MacBook Pro:h. On your Mac, choose Apple menu System Preferences, click Keyboard, then click Keyboard. Set options for the Touch Bar. Touch Bar shows: Click the pop-up menu, then choose what you want the Touch Bar to show—for example, app buttons or the expanded Control Strip.
The Touch Bar is a hardware component on some MacBook Pros released from 2016.It is a display above the keyboard that allows more flexible types ofinput than is otherwise possible with a normal keyboard. Apple offers Touch BarAPIs so developers can extend the Touch Bar to display inputs specific to theirapplication. Firefox consumes these APIs to offer a customizable row of inputsin the Touch Bar.
In Apple’s documentation, the term “the Touch Bar” refers to the hardware.The term “a Touch Bar” refers not to the hardware but to a collection of inputsshown on the Touch Bar. This means that there can be multiple “Touch Bars” thatswitch out as the user switches contexts. The same naming convention is used inthis document.
In this document and in the code, the word “input” is used to refer toan interactive element in the Touch Bar. It is often interchangeable with“button”, but “input” can also refer to any element displayed in the Touch Bar.
The Touch Bar should never offer functionality unavailable to Firefox userswithout the Touch Bar. Most macOS Firefox users do not have the Touch Bar andsome choose to disable it. Apple’s own Human Interface Guidelines (HIG)forbids this kind of Touch Bar functionality. Please read the HIG for moredesign considerations before you plan on implementing a new Touch Bar feature.
If you have questions about the Touch Bar that are not answered in thisdocument, feel free to reach out to Harry Twyford (:harry on Slack).He wrote this document and Firefox’s initial Touch Bar implementation.
Table of Contents
Firefox’s Touch Bar implementation is equal parts JavaScript and Cocoa(Objective-C++). The JavaScript code lives in browser/components/touchbar
and the Cocoa code lives in widget/cocoa
, mostly in nsTouchBar.mm
. TheCocoa code is a consumer of Apple’s Touch Bar APIs and defines what types ofTouch Bar inputs are available to its own consumers. The JS code inbrowser/components/touchbar
provides services to nsTouchBar.mm
anddefines what inputs the user actually sees in the Touch Bar. There is two-waycommunication between the JS and the Cocoa: the Cocoa code asks the JS whatinputs it should display, and the JS asks the Cocoa code to update those inputswhen needed.
browser/components/touchbar/MacTouchBar.js
defines what specific inputs areavailable to the user, what icon they will have, what action they will perform,and so on. Inputs are defined in the gBuiltInInputs
object in that file.When creating a new object in gBuiltInInputs
, the available properties aredocumented in the JSDoc for TouchBarInput
:
Clarification on some of these properties is warranted.
title
is the key to a Fluent translation defined inbrowser/locales/<LOCALE>/browser/touchbar/touchbar.ftl
.type
must be a value from thekInputTypes
enum inMacTouchBar.js
.For example,kInputTypes.BUTTON
. More information on input types followsbelow.callback
points to a JavaScript function. Any chrome-level JavaScript canbe executed.execCommand
is a convenience method inMacTouchBar.js
that takes a XUL command as a string and executes that command. For instance,one input setscallback
toexecCommand('Browser:Back')
.children
is an array of objects with the same properties as members ofgBuiltInInputs
. When used with an input of typekInputTypes.SCROLLVIEW
,children
can only contain inputs of typekInputTypes.BUTTON
. When used with an input of typekInputTypes.POPOVER
, any input type except anotherkInputTypes.POPOVER
can be used.
A simple button. If image
is not specified, the buttons displays the textlabel from title
. If both image
and title
are specified, only theimage
is shown. The action specified in callback
is executed when thebutton is pressed.
Caution
Even if the title
will not be shown in the Touch Bar, you must stilldefine a title
property.
Similar to a button, but displayed at double the width. A main buttondisplays both the string in title
and the icon in image
. Only onemain button should be shown in the Touch Bar at any time, although this isnot enforced.
A non-interactive text label. This input takes only the attributes title
and type
.
Initially represented in the Touch Bar as a button, a popover will display anentirely different set of inputs when pressed. These different inputs shouldbe defined in the children
property of the parent. Popovers can also beshown and hidden programmatically, by calling
where the second argument is a reference to a popover TouchBarInput andthe third argument is whether the popover should be shown or hidden.
A Scroll View is a scrolling list of buttons. The buttons should be definedin the Scroll View’s children
array.
Note
In Firefox, a list of search shortcuts appears in the Touch Bar when theaddress bar is focused. This is an example of a ScrollView contained withina popover. The popover is opened programmatically withgTouchBarUpdater.showPopover
when the address bar is focused and it ishidden when the address bar is blurred.
Some examples of gBuiltInInputs
objects follow.
A button is defined with a title, icon, type, and a callback. The callbacksimply calls the XUL command to go back.
This is the input that occupies the Touch Bar when the address bar is focused.
At the top level, a Popover is defined. This allows a collection of childrento be shown in a separate Touch Bar. The Popover has two children: a Label,and a Scroll View. The Scroll View displays five similar buttons that call ahelper method to insert search shortcut symbols into the address bar.
Adding a new input is easy: just add a new object to gBuiltInInputs
. Thiswill make the input available in the Touch Bar customization window (accessiblefrom the Firefox menu bar item).
If you want to to add your new input to the default set, add its identifierhere, where type
is a value from kAllowedInputTypes
in thatfile and key
is the value you set for title
in gBuiltInInputs
.You should request approval from UX before changing the default set of inputs.
If you are interested in adding new features to Firefox’s implementation of theTouch Bar API, read on!
Firefox implements Apple’s Touch Bar API in its Widget: Cocoa code with annsTouchBar
class. nsTouchBar
interfaces between Apple’s Touch Bar APIand the TouchBarHelper
JavaScript API.
The best resource to understand the Touch Bar API is Apple’sofficial documentation. This documentation will cover how Firefox implementsthese APIs and how one might extend nsTouchBar
to enable new Touch Barfeatures.
Every new Firefox window initializes nsTouchBar
(link). The functionmakeTouchBar
is looked for automatically on every new instance of anNSWindow*
. If makeTouchBar
is defined, that window will own a newinstance of nsTouchBar
.
At the time of this writing, every window initializes nsTouchBar
with adefault set of inputs. In the future, Firefox windows other than the mainbrowser window (such as the Library window or DevTools) may initializensTouchBar
with a different set of inputs.
nsTouchBar
has two different initialization methods: init
andinitWithInputs
. The former is a convenience method for the latter, callinginitWithInputs
with a nil argument. When that happens, a Touch Bar iscreated containing a default set of inputs. initWithInputs
can also take anNSArray<TouchBarInput*>*
. In that case, a non-customizable Touch Bar will beinitialized with only those inputs available.
The architecture of the Touch Bar is based largely around an NSString*
wrapper class called NSTouchBarItemIdentifier
. Every input in the Touch Barhas a unique NSTouchBarItemIdentifier
. They are structured in reverse-URIformat like so:
com.mozilla.firefox.touchbar.[TYPE].[KEY]
[TYPE] is a string indicating the type of the input, e.g. “button”. If aninput is a child of another input, the parent’s type is prepended to the child’stype, e.g. “scrubber.button” indicates a button contained in a scrubber.
[KEY] is the title
attribute defined for that input on the JS side.
If you need to generate an identifier, use the convenience method[TouchBarInputnativeIdentifierWithType:withKey:]
.
Caution
Do not create a new input that would have the same identifier as any otherinput. All identifiers must be unique.
Warning
NSTouchBarItemIdentifier
is used in one other place: settingcustomizationIdentifier
. Do not ever change this string. If it is changed,any customizations users have made to the layout of their Touch Bar in Firefoxwill be erased.
Each identifier is tied to a TouchBarInput
. TouchBarInput
is a classthat holds the properties specified for each input in gBuiltInInputs
.nsTouchBar
uses them to create instances of NSTouchBarItem
which are the actual objects used by Apple’s Touch Bar API and displayed in theTouch Bar. It is important to understand the difference betweenTouchBarInput
and NSTouchBarItem
!
Creating a Touch Bar and its TouchBarInputs
flows as follows:
[nsTouchBarinit]
is called from[NSWindowmakeTouchBar]
.init
populates two NSArrays:customizationAllowedItemIdentifiers
anddefaultItemIdentifiers
. It also initializes aTouchBarInput
objectfor every element in the union of the two arrays and stores them inNSMutableDictionary<NSTouchBarItemIdentifier,TouchBarInput*>*mappedLayoutItems
.touchBar:makeItemForIdentifier:
is called for every element in the unionof the two arrays of identifiers. This method retrieves theTouchBarInput
for the given identifier and uses it to initialize aNSTouchBarItem
.touchBar:makeItemForIdentifier:
reads thetype
attribute from theTouchBarInput
to determine whatNSTouchBarItem
subclass should beinitialized. Our Touch Bar code currently supportsNSCustomTouchBarItem
(buttons, main buttons);NSPopoverTouchBarItem
(popovers);NSTextField
(labels); andNSScrollView
(ScrollViews).Once the
NSTouchBarItem
is initialized, its properties are populated withan assortment of “update” methods. These includeupdateButton
,updateMainButton
,updateLabel
,updatePopover
, andupdateScrollView
.Since the localization of
TouchBarInput
titles happens asynchronously inJavaScript code, the l10n callback executes[nsTouchBarUpdaterupdateTouchBarInputs:]
. This method reads theidentifier of the input(s) that need to be updated and calls their respective“update” methods. This method is most often used to updatetitle
afterl10n is complete. It can also be used to update any property of aTouchBarInput
; for instance, one might wish to changecolor
when a specific event occurs in the browser.
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